
We’re proud to announce that we’re officially going into “beta!” So our Kickstarter Beta backers will be able to start playing soon! We’re excited about this milestone as it brings us one step closer to […] Read More
We’re proud to announce that we’re officially going into “beta!” So our Kickstarter Beta backers will be able to start playing soon! We’re excited about this milestone as it brings us one step closer to […] Read More
The time since our last update has seen another slew of bug fixes, performance upgrades, new art assets, and a few new features. Heck, we even added the basis for a bunch of new AI […] Read More
Hello Fellow Magnates! This was a month of polish and bug fixing! Last month we ended up delaying our latest version (v0.6.1) so that we could fix a few bugs surrounding serialization. As a result […] Read More
Hello fellow Magnates! We hope you’ve had a great start to the year! We’re excited to share some of the strides we’ve made and some of our future plans. We’ve seen progress in building a […] Read More
We’ve been putting up drywall and spackling holes in our systems during our AI renovation. We rolled up our sleeves and focused on our core gameplay loop (spawning, guest reviews, marketing campaigns, hotel ratings), implementing […] Read More
Hello fellow magnates! Hope your October was as enjoyable and productive as it was for us! We’ve made a lot of progress with lots of small changes and improvements. We have implemented a localisation system […] Read More
Hello fellow magnates! Every hotel needs guests and we spent a good amount of time spicing up the system that will bring unique party loving backpackers and gambling grannies (along with their opinions) to your […] Read More
Hello fellow Magnates! We’re happy to report we’ve made even more improvements on our new AI backend, UI implementation, and character animations. UI Improvements We’ve continued to improve the UI, in particular the Facility, Staff […] Read More
July’s a wrap, folks! This month has seen a big leap forward with regards to the game’s visuals, UI/UX, and our AI backend. We have also put together a rough release roadmap for your eyes […] Read More
Woah, another month has flashed on by, and what a month it has been for us! We have fixed many of the issues that came up, fleshed out the gameplay loop, and made plenty of […] Read More