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Dev Blog

Update #6: Environment and Scene Updates

Posted onJanuary 18, 2018March 2, 2018

Firstly, i apologise for the slower rate of posts and updates. As with most my December was a total mess, i moved houses and it has taken me a while to properly settle back into […] Read More

Dev Blog

Update #5: Building System

Posted onNovember 5, 2017March 2, 2018

Since the last post, i have finally got the building system to a point where i fell i can move onto other core elements. The last 2-3 weeks have been quite a headache, as i […] Read More

Dev Blog

Update #4: Reworks!

Posted onOctober 12, 2017March 2, 2018

As the title suggests this update is mostly about reworks, following on from the previous post i totally re-looked at how i was going to manage the building function. I am making each wall a […] Read More

Dev Blog

Update #3: Lighting, Day/Night Cycle and Better Rooms

Posted onOctober 3, 2017March 2, 2018

Finally got around to adding a day/night cycle into the game, its a fairly simple solution that basically rotates the directional light and adjusts the intensity based on the time. I will probably end up […] Read More

Updated UI
Dev Blog

Update #2: UI, Rooms and Highlighters

Posted onSeptember 14, 2017September 14, 2017

I couldn’t help myself and decided to go head first into getting a better UI system in place instead of just slowly making small changes and adjustments. I began by looking into what makes a […] Read More

Dev Blog

#1: First Update

Posted onSeptember 8, 2017September 14, 2017

Well, this month has seen quite a bit of progress and after suggestions from quite a few people, i will be sharing the progress of Hotel Magnate on here. In the past week or so […] Read More

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Arcade Oven

8 Lambton Road, Waratah, NSW, Australia

ABN: 19 654 128 775

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