The new year has seen quite a bit of progress made on the game as our growing team settles into a steady rhythm. We’ve been slaving away on developing and improving new systems, including the […] Read More
The new year has seen quite a bit of progress made on the game as our growing team settles into a steady rhythm. We’ve been slaving away on developing and improving new systems, including the […] Read More
It has been a bit quiet over the festive season here in sunny Oz (not to mention extremely hot), and I am glad to be getting back into the thick of it! 2019 is going […] Read More
It has been a lonely few months without our little chats, but it’s finally time for another progress update about Hotel Magnate. The past few weeks have seen further implementation of the new UI elements […] Read More
It’s time for another update, and it’s going to be hot! The last few weeks saw the implementation of the stair placement system, floor painting, an experimental fire system, UI changes, and further work on […] Read More
The last couple of weeks have seen the initial implementation of quite a few important systems. Firstly, we have begun teaching the guests how to behave. As this is the service industry, we are naturally […] Read More
Much has changed since our last post, the pace of development has increased and we will hopefully be able to post update blogs more frequently! Following on from our previous update post, the improvements to […] Read More
It has been a while since our last update, a lot is happening and it can be hard to take the time to write these posts, especially when it digs into development time. Much has […] Read More
There has been many changes since our last update post, been working on fixing bugs related to the building and furniture system while integrating the Guest AI and game systems like cash. Below is a […] Read More
Hotel Magnate: A Hotel Simulator Hotel Magnate is a hotel simulator & tycoon game that gives you the tools to build and manage your own hotel, motel, luxury resort, or shabby shack. It is whatever […] Read More
Since the last post, quite a bit of progress has been made. Mostly with tweaking some of the existing systems and adding some polish. From now on, to make these posts more readable, all the […] Read More